Mutatis Mutandis
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*darkforce manipulation
*disease and microlife
*disruptive
*elemental control
*energy manipulation
*enhanced physiologies
*enhanced senses
*flight
*healing
*hypnosis
*luck and probability
*mimicry
*phasing
*shapeshifting
*spheres of control
*technology manipulation
*telekinesis
*telempathy
*teleportation
Technology
Magic
 
  Elemental

By elemental control, we mean the ability to control one of the 'elements.' -- Earth, Air, Fire, Water, Other.

If your character can control one or more elements, you need to consider a number of factors.

What can be done with this?

Can your character generate things from the element? If so, how complex, large, small, and diverse can your character make things?

What is the range of your character's control over this element?

Can your character generate this element, or must she or he work with what is naturally available?

How much of this element can your character control?

What power stunts can your character do with this ability?

How much effort does each of these stunts take?

Also refer to darkforce, energy manipulation, spheres and telekinesis for more questions that you should consider.

Example Characters: Crystal, Magma